An Ardent Awakening to Animation!

An Ardent Awakening to Animation!

Recently I wrote an article about a theoretical approach towards creating a combo system for a fighting game I’d thought on (notes here). This included the use of a queue to keep track of input in the branching combo tree. I wanted to write up a mini post-mortem into how I got on within Unity on this stage of the project. Continue reading “An Ardent Awakening to Animation!”

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Breaking Bricks in the Hot Sun

I played a game and… the game won! But moving swiftly on from the lyrical stylings of law-breakers, it’s another month down and that means another classic game being re-made.

Continue reading “Breaking Bricks in the Hot Sun”

The Great British Snake-Off

No I won’t be making a snake out of flour, sugar and eggs; More syntax, google queries, visual studio and obviously Unity! This is my experience in making the game Snake.  Continue reading “The Great British Snake-Off”

So Long Pong, Part Deux

So Long Pong, Part Deux

In the past month and a week, I’ve spent part of my time working on a revamped version of Pong. I wanted to go back to the game, recreate it in C# to get my language skills better honed, and also make a better experience hopefully. This is my tale of how I achieved those goals. Continue reading “So Long Pong, Part Deux”

So Long Pong

So Long Pong

In late 2015 and early 2016 I decided to try make a game, a classic game by the name of Pong. I’d found some online forums talking about starting out with game development in their personal lives and one piece of advice stuck with me:

Start with something small, REALLY small, like Pong. Once you’ve got that sorted make it a little bigger, say Mario Bros. and just keep building projects slightly larger one after the other. Before you know it, you’ll be making your own games.

Continue reading “So Long Pong”

Vendi, Vidi, VRAM

Vendi, Vidi, VRAM

In my final year at University, I took part in a graphics module due to, once again my interesting in games. I thought an important part of what I would one day hope to do would be learning to perhaps create models of structures and also I’d get to learn more about what an artist would be thinking and considering in making a game, so if anything else, it gave me a wider perspective on challenges faced by others in a potential team. Continue reading “Vendi, Vidi, VRAM”

The Beauty of Design, & Designing for Beauty Pt.2

The Beauty of Design, & Designing for Beauty Pt.2

This is part 2 of an article I wrote about my experience with User Experience Design (UX/UXD). The original article can be found here. In this part of the article I’m going to talk about how my experience lead me to end up developing a website for a local business in my area.  Continue reading “The Beauty of Design, & Designing for Beauty Pt.2”