So Long Pong, Part Deux

So Long Pong, Part Deux

In the past month and a week, I’ve spent part of my time working on a revamped version of Pong. I wanted to go back to the game, recreate it in C# to get my language skills better honed, and also make a better experience hopefully. This is my tale of how I achieved those goals. Continue reading “So Long Pong, Part Deux”

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Pong is Finished!

Pong is Finished!

It’s not Swedish, Danish, no it’s Finished! This post is on the back of the Menu post which is effectively the final update to the game. There will in fact be another full article about the entire creation process with links to previous blog posts, just explaining major problems encountered and how they were overcome, the individual posts are in depth discussion of how I went over it, this other post will be for my portfolio section of the site.  Continue reading “Pong is Finished!”

Menu To The Rescue

Menu To The Rescue

I’ve no puns poor or otherwise using the word menu, so this time our title has a nice little metre to it instead. If you’d like to continue with this menu post, then you are in the right place!  Continue reading “Menu To The Rescue”

AI’m Ponging Here!

AI’m Ponging Here!

Yes the title’s insufferable and a very laboured joke but let’s just move on shall we? So the AI of the game, the solution is nice, and simple but it’s not perfect as we’ll see later, I would like to stress however that it is a lot smoother than the old Pong AI done in Javascript. Continue reading “AI’m Ponging Here!”

Live Pong and Lrosper…

Live Pong and Lrosper…

First, let’s just have a couple seconds to get our heads around that needless spoonerism of a title… okay? good.

So then the dev-blog, well if anyone has read the Goals post, they’ll know roughly where I am, and if you’re read part of my portfolio you might be a little confused so let’s set everything out here and now.  Continue reading “Live Pong and Lrosper…”